Projects
Each project is a small intervention.
A minor change that reshaped behavior.

Designing communication without certainty.
A speculative messaging system that reintroduces emotional distance by removing read receipts, delivery confirmations, and control. Messages are delivered randomly over days, encouraging deliberate writing and attentive reading. The project explores how intentional friction can reshape communication behavior.
Medium: Speculative UX Design · Interaction Design · Behavioral Systems
Tools used: Figma · Prototyping tools · User testing frameworks
Surrender

Designing communication without certainty.
A speculative messaging system that reintroduces emotional distance by removing read receipts, delivery confirmations, and control. Messages are delivered randomly over days, encouraging deliberate writing and attentive reading. The project explores how intentional friction can reshape communication behavior.
Medium: Speculative UX Design · Interaction Design · Behavioral Systems
Tools used: Figma · Prototyping tools · User testing frameworks
Surrender

Designing communication without certainty.
A speculative messaging system that reintroduces emotional distance by removing read receipts, delivery confirmations, and control. Messages are delivered randomly over days, encouraging deliberate writing and attentive reading. The project explores how intentional friction can reshape communication behavior.
Surrender

An ambient object that reflects environmental signals through evolving visuals without metrics, alerts, or interpretation. Designed to resist quantified self culture, Aura invites users to experience presence rather than optimize it. The project explores ambiguity as a design strategy.
Medium: Product Design · Physical Computing · Ambient Interaction
Tools used: Arduino (or similar microcontrollers) · Sensors · Generative visuals software · Prototyping tools
Aura
Representing presence without metrics,

An ambient object that reflects environmental signals through evolving visuals without metrics, alerts, or interpretation. Designed to resist quantified self culture, Aura invites users to experience presence rather than optimize it. The project explores ambiguity as a design strategy.
Medium: Product Design · Physical Computing · Ambient Interaction
Tools used: Arduino (or similar microcontrollers) · Sensors · Generative visuals software · Prototyping tools
Aura
Representing presence without metrics,

An ambient object that reflects environmental signals through evolving visuals without metrics, alerts, or interpretation. Designed to resist quantified self culture, Aura invites users to experience presence rather than optimize it. The project explores ambiguity as a design strategy.
Aura
Representing presence without metrics,

A driver-assist lighting system that detects glare conditions and prompts human intervention instead of fully automating control. Designed under safety and regulatory constraints, the system balances automation with driver trust. The project explores human-in-the-loop safety design.
Medium Interaction Design · Systems Design · Human-Centered Engineering
Tools used Prototyping hardware · Light sensors · Interface mockups (Figma) · System flow modeling
Adaptive Beam Assist
NightCue
Reducing glare without removing human control.

A driver-assist lighting system that detects glare conditions and prompts human intervention instead of fully automating control. Designed under safety and regulatory constraints, the system balances automation with driver trust. The project explores human-in-the-loop safety design.
Medium Interaction Design · Systems Design · Human-Centered Engineering
Tools used Prototyping hardware · Light sensors · Interface mockups (Figma) · System flow modeling
Adaptive Beam Assist
NightCue
Reducing glare without removing human control.

A driver-assist lighting system that detects glare conditions and prompts human intervention instead of fully automating control. Designed under safety and regulatory constraints, the system balances automation with driver trust. The project explores human-in-the-loop safety design.
Adaptive Beam Assist
NightCue
Reducing glare without removing human control.

A speculative bureaucratic system that imagines memories as regulated, priced infrastructure. Through a high-fidelity interface and transmedia artefacts, the project explores how design normalizes authority and ethical tension. It examines how extractive systems can feel routine when framed as governance.
Medium: Speculative Design · UX Strategy · Transmedia Systems · Group Project
Tools used: Figma · HTML/CSS · JavaScript · Futures research methods · Ethnographic research
Memory Marketplace
Memory Marketplace
Dystopian future exploration.

A speculative bureaucratic system that imagines memories as regulated, priced infrastructure. Through a high-fidelity interface and transmedia artefacts, the project explores how design normalizes authority and ethical tension. It examines how extractive systems can feel routine when framed as governance.
Medium: Speculative Design · UX Strategy · Transmedia Systems · Group Project
Tools used: Figma · HTML/CSS · JavaScript · Futures research methods · Ethnographic research
Memory Marketplace
Memory Marketplace
Dystopian future exploration.
